Hi everyone. I've been a long time player on the serve but not very active on the forums, but I consider myself pretty knowledgeable about the server for the most part and I have some suggestions that I think could add to the experience especially for new players. I've taken breaks from the server at times and I'm not an expert so excuse me if anything I'm talking about has been implemented or otherwise discussed.
1: There are so many commands on the server and things to know about pixelmon the mod and also the server in general that we always see people asking things like "How do I make money?", "Where can I get a PC/Healer". Sure all the information is available for people who know to look it up outside of Minecraft on the Wiki or Bulbabedia or the website etc. but I think it would be a good idea to have a "School" of sorts where detailed information about game/server mechanics are displayed. Imagine something like in the games themselves so I wouldn't be surprised if this was already on the server in a way.
2. I've voiced my opinion about this on the server and received justifiable opposition, but I've always thought the default Gyms are entirely too difficult for the average casual player (noob)
It would be nice to see the default Gyms be a bit easier and then have an Expert mode available. I think this could really help keep new players who come to the server. I think some of us veterans take for granted how complicated some of the competitive aspects of breeding and battling can be, where as New Players are likely to get overwhelmed and quit. I'm not saying make them Easy Mode, I'm just saying the current difficulty is potentially hurting membership on the server.
3. I'm not sure if this is something that Lemon has control over or if it's directly from the Mod, but some of the pokedrops feel very underwhelming or just plain useless at time. I can't speak for all biomes, but I've spent time in plains, swamp, extreme hills, desert, savanna, ocean and river and visited others enough to say that some pokemon just aren't worth the time to engage in a battle. Example, Patrats often drop seeds and one red apricorn. The seeds are basically useless other than decorations but can be aquired by other means, and on red apricorn isn't worth much when translated to actual pd selling example a repeat ball. Items like Eggs, Poison Barb, Redstone (other than RS blocks i presume), ghast tears, etc are dropped often and discarded just as quick.
3. B) As a side note, I think a lot of players are unaware of the NPC trainers at warps like Pewter, Cerulean, Holday, etc that give PD when defeated. In my opinion, this eliminates the need for wild trainers to give just PD. Wild trainers already spawn at criminally low rates in most biomes and when they do I rarely see them above lvl 30. It would be nice to see a bit more incentivization for go after Trainers. I understand they used to be a little too easy to collect cash with an Amulet coin but the way it is now they are practically not worth the time to look in the eyes. I suggest (if possible) making Trainers drop items like TMs/HMs, diamonds, emeralds, coal , iron, healers/ anvils etc...
4. This one might be a long shot but I'll post it anyway because I'd like to get peoples opinions. I've noticed that sometimes hunting in a particular area with multpiple players can increase the spawn rate and also help clear pokemon out so new ones can spawn. I like to try and get groups of people together to hunt Dittos and try to force more spawns by having more players. If you've ever seen me on the server you'd probably know I'm a Leader of TeamDitto and I like to encourage a sense of community between players. It would be nice see some kind of system implemented that could give perks to players who hunt/travel in groups. I know this is vague so i'll make some examples.
Party System - a way to add players to a party while on the server, or link accounts offline so that they interact on the server when both online.
Increase XP/Loot - XP gain increases (for players/pokemon) when hunting with other players nearby/ in a party or perhaps an increase in loot amount.
Manipulating spawn rates with Items - Repel is an item that keeps pokemon away, but I'm not aware of an Item/block that can be used to increase the spawns around me. Perhaps a rare item that causes random pokemon to spawn around you. (Obviously this would need to be kept in check. We wouldn't want it to be abused or broken). An item like this could be used by one players and have others benefit from it as well.
Anyway I don't want to dump huge list of things so I'll leave it at that and see what others think. Thanks for reading if you made it this far.